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Author SHA1 Message Date
acamilo
4bd0a4b3fa Merge fix/loop-20260922T0459: NEXT never on a pad with an input-accepting cursor; MOVE 1 is the main menu backstop; the bag is the fly's turn 2026-09-22 06:18:34 +00:00
acamilo
f0cebd2574 docs: section 12.10, and rows 42 and 43 of the trap audit
The contract: no pair of buttons on any battle pad may undo each other with
nothing else changing, which is section 12.2's rule stated at the pad instead
of at one macro. Section 13.1's table takes NEXT off the own-turn main menu,
gives the bag a row of its own on the own turn, and records MOVE 1 as the
backstop that row keeps.

The audit carries the reproduction -- 71,673 frames in one battle, 73 of 73
windows flagged, BACK 739 starts on the move list against NEXT 739 on the main
menu -- the ROM-gated run before and after, the trap hunt before and after
(1 distinct tile to 260, 73 of 73 flagged windows to 68 of 73, 0 overworld
frames to 20,394), and the residuals: NEXT on a move list whose cursor the seam
cannot place is now the largest source of it, which is row 30b and wants a WRAM
reading rather than a pad change.
2026-09-22 06:15:09 +00:00
claude
4b93f9dc7f docs: the trap hunt for section 15, before and after
286 distinct tiles become 489 over twenty brain minutes from the rung-9
checkpoint, the median flagged window holds 55 tiles instead of 16, GO FRONTIER
runs 64 walks worth up to twelve net tiles instead of four worth one, and one
walk spends its cap where six did.

The cost is named rather than buried: flagged windows go 61 to 70 and windows
under four tiles 5 to 14, and every one of those is a window spent inside a
battle -- a fly that covers more ground walks into more grass, 48,756 battle
frames becoming 50,413 with the longest battle 9,549 frames becoming 13,411.
This is the first measurement in that file where more ground and fewer flags do
not both hold, and it is stated as such.
2026-09-22 05:15:30 +00:00
acamilo
18e16819ca docs: section 12.9, and rows 38 to 41 of the trap audit
The rung-9 forest review: what was live, the mechanism of all three
observations, the audit rows, and the trap hunt before and after from the
release container's own checkpoint.

The hunt is brain-driven rather than stubbed, which is legitimate here and
was not for sections 13 and 14: this branch adds no macro type, so no
population is re-dealt and the two arms differ in the macro code alone.
Distinct tiles 216 to 286, windows flagged 70 of 73 to 61, windows under
four tiles 21 to 5, BACK starts with no list open 175 to 0, MOVE n starts
36 to 68.

Four residuals are named rather than buried: BACK is still 359 starts of
830 over open lists, which is row 34's contract; a NEXT/BACK two-cycle
closes the run inside one battle, from a move list whose cursor the seam
cannot place on its opening frames; a window spent in a battle is flagged
by the tile rule whatever happens in it; and the THROW BALL precondition
is inert in this run because the save carries a party of one.

Row 41 is the loop behind this one: in the before arm the fly answered the
nurse's box YES 474 times on one tile of a Pokemon Center for the last
eight brain minutes of the run. The after arm never enters it, so it is
neither reproduced nor fixed here. It is the next thing to measure.
2026-09-22 04:09:05 +00:00
acamilo
660c3cf00d flybrain v0.4.0: public tree (history retained privately)
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2026-09-21 15:09:46 +00:00