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7 commits

Author SHA1 Message Date
acamilo
97a97a501d geography: a split map is pieces with their own doors and neighbours; Route 4 and Mt. Moon's lower floors, the hop matched on where an exit lands 2026-09-23 22:23:01 +00:00
acamilo
484cc075cc the rung's people are in the room when the screen does not show them
CheckSpriteAvailability writes $ff into the image index of a sprite
outside its window, and state::npcs reports what is drawn. From the
Pewter Gym's doormat that is the guide alone, already talked to, so the
rung's list was empty: GO OBJECTIVE had nothing to aim at and GO OUT,
withheld only while the rung's person is in the room, was the pad.
Outside, GO OBJECTIVE walked back in. BROCK was twelve rows up.

state::offscreen_npcs reports the sprites the cartridge hides only for
being outside the window, read from bytes the seam already has, and
objective_targets reads them for a person. Nothing else does: a sprite
out of the window may be a toggleable object switched off, and GO NPC,
TALK and objects keep what is drawn.

Facing any of the rung's people is the arrival: with three in a gym,
leaving out only the one ahead walked GO OBJECTIVE between the leader
and the trainer.
2026-09-23 11:26:49 +00:00
acamilo
4a1df7c3be macros: the mart's list byte says the counter is open, not which screen is up
`wListMenuID` keeps PRICEDITEMLISTMENU for a whole mart visit: the clerk's text
is printed from inside the mart's own routine and never goes through the display
that clears it. So every frame of the Pewter mart read "the priced buy list",
including the "Here you are! Thank you!" box the stream was looking at, whose
leftover cursor bytes belong to a two-option box.

Which screen is up is now read from the figure the game draws, the same
construction the dialogue box's `waiting` test and the YES/NO prompt already
make: a full-width box waiting for a press is the clerk (`ShopScreen::Talking`),
the item window drawn is the buy list, and the item window blank is the counter
menu.
2026-09-22 19:56:38 +00:00
acamilo
4bd0a4b3fa Merge fix/loop-20260922T0459: NEXT never on a pad with an input-accepting cursor; MOVE 1 is the main menu backstop; the bag is the fly's turn 2026-09-22 06:18:34 +00:00
acamilo
05c2552d78 macros: NEXT off every own-turn pad, and the bag is the turn its cursor says it is
Live on rung 9 thirty-five minutes after v0.4.2: NEXT 1264 macro starts, BACK
1241, the log alternating NEXT start/done, BACK start/done every hold, on map
51. NEXT on the top-level battle menu is an A press on the cursor, and the
cursor sits on FIGHT, so it opened the move list; BACK on the move list closed
it again. Each button was legitimate where it stood, and the pair undid itself
with nothing else changing, so the turn never resolved.

NEXT is now on no pad with a cursor accepting input. It keeps the between-turns
row alone and the forced switch, which has no BACK beside it to undo it. MOVE 1
is the top-level menu's backstop instead: the question over that menu is 12.8's
"is there a move list to open", FIGHT always opens, and the script there is
confirm FIGHT and stop, which reads no move at all.

The bag is the fly's own turn, because a cursor accepting input is one, and its
pad is the bag's own three answers: ITEM, THROW BALL, BACK. Section 12.10.
2026-09-22 06:14:48 +00:00
claude
68228ef2a1 gb: decode the whole current map into a walkability grid
The walkable predicate answered for the ten-by-nine screen window and Unknown
everywhere else. MapGrid is the same rule over every tile of the loaded map:
block ids out of wOverworldMap, a blocks-to-tiles read of the tileset header s
blockset through the new bank-aware ROM read, the tileset s collision list as
before, and the TilePairCollisionsLand values as directed walls both ways.

The reader checks itself before it answers: the decode is compared against the
window predicate over the player s own neighbourhood, and a frame where the
window can answer for none of it -- a battle, a text box, a frame mid-warp -- is
refused, because wOverworldMap shares its bytes with the picture buffer. Every
refusal is named (GridRefusal) and leaves the window predicate in charge.

Cached per map id and size, so a map is decoded once on arrival rather than once
per question, and owned beside the session ledgers: never checkpointed.
2026-09-22 03:32:35 +00:00
acamilo
660c3cf00d flybrain v0.4.0: public tree (history retained privately)
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2026-09-21 15:09:46 +00:00