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acamilo 2026-09-23 01:37:28 +00:00
parent b903e738d5
commit d5d9249ea9

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@ -792,3 +792,13 @@ median; a two-fly transition near 10 to 12 ms at the median in every execution m
game draws (a clerk's text box lists nothing, so a cursor step waits), and a purchase past the game draws (a clerk's text box lists nothing, so a cursor step waits), and a purchase past the
three cursor rows is not on the pad. From the live checkpoint the fly leaves the mart in 0.19 three cursor rows is not on the pad. From the live checkpoint the fly leaves the mart in 0.19
brain minutes where it never left before; hunt tiles 1 -> 62, blocked starts 1,494 -> 82. brain minutes where it never left before; hunt tiles 1 -> 62, blocked starts 1,494 -> 82.
- 2026-09-23 (v0.5.3, loop review, auto): row 56, the Pewter Gym guide. His YES/NO box is drawn
at a different place from the one row 41 pinned, so the seam read no prompt on any of the
frames it was up, dealt NEXT beside YES and NO on a choice, and every NO un-armed the pending
TALK, so the guide never entered the talked ledger and his fifty-two-press ring ran for hours.
Fix: the two-option border is found around the cursor the game parks in it, read whole; which
kind a NO was is decided when the box closes. From the live checkpoint the fly leaves the gym
on frame 1,337 where it never left in twenty brain minutes; hunt tiles 83 -> 441, dialog frames
32,496 -> 2,849. Rung 11 is not reached on either hunt arm: GO OBJECTIVE is on the Pewter pad
and the fly picks the frontier instead, which is the fly's choice, not a trap. The watchdog's
distinct-macro rule cannot see a four-macro ring; the watcher's zero-progress check covers it.