From cfb3c1c506d74b30f04d092c5c8ca26419f50e15 Mon Sep 17 00:00:00 2001 From: acamilo Date: Tue, 22 Sep 2026 22:49:33 +0000 Subject: [PATCH] docs: v0.5.2 status --- docs/stream-mvp-plan.md | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/docs/stream-mvp-plan.md b/docs/stream-mvp-plan.md index 94bb51e..8f5826f 100644 --- a/docs/stream-mvp-plan.md +++ b/docs/stream-mvp-plan.md @@ -784,3 +784,11 @@ median; a two-fly transition near 10 to 12 ms at the median in every execution m tiles up on both arms (296 -> 430 forest, 163 -> 184 Route 3), flagged windows again rise because the fly is inside battles it is fighting (same judgement as v0.4.6). Next row: the battle bag's list id outlives the bag the same way. +- 2026-09-22 (v0.5.2, loop review, auto): row 55, opened by the v0.4.7 errand change. A mart's + list id says the counter is open, not which screen is up, so the clerk's closing text box read + as an open buy list, and the buy list scrolls, so a stock position past the third row is never a + cursor index. BUY ANTIDOTE aimed at row 3 of a list reporting one row, blocked on frame 0 with + no button pressed, and was dealt again every hold. Fix: the shop screen is read from what the + game draws (a clerk's text box lists nothing, so a cursor step waits), and a purchase past the + three cursor rows is not on the pad. From the live checkpoint the fly leaves the mart in 0.19 + brain minutes where it never left before; hunt tiles 1 -> 62, blocked starts 1,494 -> 82.