clippy
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1 changed files with 4 additions and 1 deletions
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@ -177,6 +177,9 @@ impl NeuralRecovery for AgentRecovery<'_> {
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}
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}
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/// Where the fly stood on one frame, and what it started on it.
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/// Where the fly stood on one frame, and what it started on it.
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/// A refused macro and the `(map, x, y)` it was refused on.
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type RefusedAt = (&'static str, Option<(u32, u32, u32)>);
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struct Trace {
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struct Trace {
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/// `(brain ms, map, x, y)` for every frame the adapter could place the player on.
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/// `(brain ms, map, x, y)` for every frame the adapter could place the player on.
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steps: Vec<(f64, u32, u32, u32)>,
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steps: Vec<(f64, u32, u32, u32)>,
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@ -195,7 +198,7 @@ struct Trace {
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/// `refused` outcomes by macro, and the run of one macro refused with the fly on one tile:
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/// `refused` outcomes by macro, and the run of one macro refused with the fly on one tile:
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/// row 57's pad was one button refused 740 times running.
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/// row 57's pad was one button refused 740 times running.
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refusals: BTreeMap<&'static str, u64>,
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refusals: BTreeMap<&'static str, u64>,
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refusal_run: (Option<(&'static str, Option<(u32, u32, u32)>)>, u64),
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refusal_run: (Option<RefusedAt>, u64),
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longest_refusal_run: (u64, &'static str),
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longest_refusal_run: (u64, &'static str),
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/// Frames spent in each scene, so a window full of macros can be read back to the scene that
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/// Frames spent in each scene, so a window full of macros can be read back to the scene that
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/// dealt them.
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/// dealt them.
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